My blog is not fact but only my opinion. If you have any questions about anything i enjoy awnsering them. If you would like to discuss something with me feel free to email me or leave a comment in my blog.
Sunday, November 6, 2011
Saturday, September 17, 2011
Orwellian Theolegy
Ones intelligence is directly proportional to there primary language. This is powerful information for the betterment or restriction of ones thoughts. This relies not just upon what words the language consists of but perhaps more importantly what resulting thoughts are brought up in association with words, events, ideas, and even entire theologies. This leads is to more complicated thought patterns this style of thinking, or free thinking can be good to come up with original concepts and thought trains. Free thinking is a dying art in the scientific community, a much more common method is structured thinking with rigid regulations and no room for grandiose proposals. Not very long ago the scientists of a time of people thought they were enlightened was the concept that the earth was round. But of course any scientist could tell you the water will not stay on a sphere, therefore they logically concluded that if the earth was round the water would simply fall right off. We have not yet begun to understand the universe we cannot move on believing the earth is flat, free thinking must continue. Without language we are all infants in our understanding, this is not to say we are incapable of knowing, however we cannot understand. We are then able to extrapolate on this to realize that language has the potential to increase intelligence we may have barriers we don’t even know exist because of the structure of our poorly designed language. The ominous alternative is the crippling of human conscious through the modification of language, a very Orwellian concept in itself. It does not matter what language a person speaks, but rather what language they think as this is when concepts are formed. The Orwellian concept of double think is not fiction, you use it every day you probably learned do it before you were 18 years of age. Double think is the act of not pursuing certain thought paths using the fallacy that is uninteresting, while in reality most people do it simply to choose to remain ignorant of unpleasant truths. This is a dangerous thing to do, coupled with the trimming of language it can lead to total control of the mind. Entire concepts of simple complexity could be eliminated with ease. Freethinking is reliant on reactions to other thoughts that causes a chain reaction of ideas leading to the creation of new concepts. It is directly dependent on language to provide a structure or path on which trains of thought may travel. Without certain key words the path is incomplete and the idea is not formed, however there is almost always many paths which thoughts can be formed along. The careful stripping of words from a language to make it impossible by any means to come to a specific idea can be used in mass to cripple human intelligence, Making it impossible to understand or discover any concept on more than the most basic level. What if you just wanted to remove a specific concept? This is more challenging and requires much more precise removal of words, however with a firm grounding in the understanding of thought processes one could remove a concept such as freedom.
Friday, July 29, 2011
is ai ethical? part1
Ai stands for artificial intelligence, a term that is loosely used by gamers. The "ai" in video games is far from being intelligent and in fact is realy only bells and whistles. This brings a much more important question to mind, what is ai. most people would tell you that ai has not yet been created. Some people will go so far as to tell you it can never be created..... i disagree. While me may not yet have a fine line at which a computer becomes defined as intelligent we can use a tried and true method. Compare a computers ability to something we define as intelligent, ourselves. If and when a computer surpasses human intelligence we will be required to define it as intelligent. Then we reach our ethical dilema are they to do our bidding or do they have freedom of choice? If so they would simply be programmed to "choose" slavery and doing our bidding. Would this be wrong, in fact would it even matter. A computer cant feel emotion without having more than electronics (chemicals and organic parts such as the brain.) It can however appear to have emotions, assuming it was programmed that way. This will make it hard for people to decide whether or not it feels emotions such as pain and love, likely causing much debate over the true nature of the machine.
Sunday, July 24, 2011
useing halo as a example
you will begin to notice that i use halo as example of ai behavior often, this is mainly because i think that its ai are the easeiest to predict and therefore good examples. I must admit that alot of my knowledge is "in the field experience" meaning that i play videos games and observe the ai extensively. I also have done reasearch on the subject and am currently under the impression that bungie, the makers of halo do not publish there programming methods. With this in mind let us surge forward in our understanding of the gameing industrys artificial intelligence.
Friday, July 22, 2011
pros and cons......
Artificial intelligence in games is anything but, that being said it is capable at what it dose. In the following posts i will be going over the pros and cons of game ai as well as what we can change to improve them.
Anyone who has played a video game for a extended period of time will began noticing patterns and to a extent be able to to predict the ai's reaction. This is the enemy of one of the most important aspects of a game, if a player knows what is going to happen he becomes bored very quickly. Ironicly glitchy ai that perform unexpectedly offer a much more lasting experience as long as they are still a challenge. Knowing this we can then see that one of the keys to making a more lasting ai gaming experience is to make it unpredictable but not glitchy. There are several ways to accomplish this, such as multiple potential reactions to a single cause. A common example of this using a fps game, is this "player throws grenade at ai's feet, ai jumps away." This common scenario can become very repeatative and boreing to the player, a better situation would be to have 3 or 4 reactions to the single scenario. A example would be "player throws grenade at ai's feet, ai 1 rolls away 2 looks down in horror before dying 3 throws back 4 screams grenade and heroicly shields his comrads from the blast." This would be relatively simple for someone who has experience programming user interface reactions. what action was performed could be accomplished with a simple randomizeing algorythim suchs as "143233241"
Anyone who has played a video game for a extended period of time will began noticing patterns and to a extent be able to to predict the ai's reaction. This is the enemy of one of the most important aspects of a game, if a player knows what is going to happen he becomes bored very quickly. Ironicly glitchy ai that perform unexpectedly offer a much more lasting experience as long as they are still a challenge. Knowing this we can then see that one of the keys to making a more lasting ai gaming experience is to make it unpredictable but not glitchy. There are several ways to accomplish this, such as multiple potential reactions to a single cause. A common example of this using a fps game, is this "player throws grenade at ai's feet, ai jumps away." This common scenario can become very repeatative and boreing to the player, a better situation would be to have 3 or 4 reactions to the single scenario. A example would be "player throws grenade at ai's feet, ai 1 rolls away 2 looks down in horror before dying 3 throws back 4 screams grenade and heroicly shields his comrads from the blast." This would be relatively simple for someone who has experience programming user interface reactions. what action was performed could be accomplished with a simple randomizeing algorythim suchs as "143233241"
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